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Speaker info: Tom Hatfield

Tuesday, September 13, 2016 2:59:00 PM

"How to write for an invisible sky god"

TLDR; it's about writing strategy games.

Tom spent five years as a game journalist with bylines for PC Gamer, Nintendo Gamer, Gamespy, The Guardian and Edge. Much of that time was spent writing about PC strategy games because no-one else would.

Today he's the lead writer on space colony game Maia by Machine Studios.

Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.

Tom will be sharing his thoughts and experience of writing strategy games at our Bournemouth event on 10th October.

Follow Tom on Twitter or check out his website.