• Get ahead talks for games industry professionals

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News & Updates

  • Anna Hollinrake is a game art generalist and illustrator that has worked at Paw Print Games, Stainless Games and has recently joined Climax Studios. With a passion for all things whimsical and …

  • "How to write for an invisible sky god"

    TLDR; it's about writing strategy games.

    Tom spent five years as a game journalist with bylines for PC Gamer, Nintendo Gamer, Gamespy, The Guardian and …

  • On 10th October, 2016 at the Bournemouth International Centre, we'll be hosting our usual phenomenal line up of speakers, hands on showcase of games and of course, drinks courtesy of our lovely event …

  • We're delighted to have Jessica Saunders speaking Rocket Jump Events Guildford on 12th May.

    Jessica Saunders is the founder of Salix Games, an up and coming Guildford based studio making exciting …

  • Moov2 are delighted to have the support from Guildford Borough Council in the organising and promoting of Rocket Jump Events.

    When we planned the initial three event series we wanted to focus on …

  • We're delighted to have Glowmade showcasing at our Guildford event!

    Their talented team includes veterans of the UK games scene, who have worked on titles like The Room, Tomb Raider, The Fable …


If you’re a game studio or related business we want you to join us at our events! We’ll give you some space to show us what you’ve been working on, as well as the chance to mingle with our attendees.

Interested in exhibiting? Email us to get the ball rolling.

You can also check out the photos from our Brighton, London and Guildford events.

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  • Who?

    Moov2 is the company behind these events, we’re a small gaggle of web and mobile developers/designers from the New Forest, UK.

    We have an extensive history in “enterprise” web and software development services for finance, manufacturing, education and other market verticals.

    In more recent times we have had the fortune to utilise our web and mobile development skills in the gamedev arena and found it to be wholly more fun, satisfying and fulfilling.

    As a result we have chosen to focus our efforts on a quest to offer the best companion/2nd screen web and mobile app experiences for games. “You spend a lot of your life working so it might as well be doing what you’re passionate about”.

  • Why?

    We’re not interested in, nor very good at a hard sell. We believe that by offering something to bring the right audience together and to genuinely add value for them, our being present will help raise awareness of our ideas and abilities to the games studios we’d like to work with.

    Through the planning, managing and hosting of a series of events aimed at game studio professionals we hope to establish foundational relationships and raise our profile within the gamedev community.

    If this doesn't lead to us fulfilling our relatively minimal commercial needs, well we can happily go back to servicing a broader audience as before. Nothing ventured, nothing gained.