• Get ahead talks for games industry professionals

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  • Asobi tech is a brother duo, making retro inspired modern games, that are packed with pick up and play fun.

    They are the brains behind Dance Mat Dr Harrison and the Blood Crystals and MaoMao …

  • Dr Davient is a one man studio fronted by Dave Cooper. Dave has been in academia for 18 years, the last 6 of which he spent in Beijing teaching video game design and development and editing a …

  • Robocraft. Popular free-to-play Steam game where players can build robots with an easy-to-grasp block-based building system and then take them into battle against other players online.

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  • We're delighted to have Jarheads on show at our Bournemouth event!

    Jarheads is a fast-paced tactical shooter with fully-destructible environments. Complete the varied objectives methodically, or …

  • Project Apparance

    An experiment in real-time procedural generation, asset-less interactive editing, highly detailed visualisation, data driven modelling, and live editing.

    Procedural technology …

  • Steve Malpass has had an illustrious games industry career with tenure at all of the UK based Microsoft Studios. This includes time as game designer at Rare (where he importantly also provided the …


If you’re a game studio or related business we want you to join us at our events! We’ll give you some space to show us what you’ve been working on, as well as the chance to mingle with our attendees.

Interested in exhibiting? Email us to get the ball rolling.

You can also check out the photos from our Brighton, London and Guildford events.

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  • Who?

    Moov2 is the company behind these events, we’re a small gaggle of web and mobile developers/designers from the New Forest, UK.

    We have an extensive history in “enterprise” web and software development services for finance, manufacturing, education and other market verticals.

    In more recent times we have had the fortune to utilise our web and mobile development skills in the gamedev arena and found it to be wholly more fun, satisfying and fulfilling.

    As a result we have chosen to focus our efforts on a quest to offer the best companion/2nd screen web and mobile app experiences for games. “You spend a lot of your life working so it might as well be doing what you’re passionate about”.

  • Why?

    We’re not interested in, nor very good at a hard sell. We believe that by offering something to bring the right audience together and to genuinely add value for them, our being present will help raise awareness of our ideas and abilities to the games studios we’d like to work with.

    Through the planning, managing and hosting of a series of events aimed at game studio professionals we hope to establish foundational relationships and raise our profile within the gamedev community.

    If this doesn't lead to us fulfilling our relatively minimal commercial needs, well we can happily go back to servicing a broader audience as before. Nothing ventured, nothing gained.